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| Home > Historical > The Face of Modern Battle > 7300 |
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Nominated for 2004 Origins Award Best Historical Miniatures Rules Academy of Adventure Gaming Arts and Designs |
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The Face of Modern Battle is an advanced tactical game that covers all aspects of skirmish miniatures gaming from 1950 to present, from infantry to tanks, raw to elite. The players command their forces with numerous combat, tactical and game options, utilizing skill rather than blind chance. Like soldiers on the battlefield, players make decisions under pressure.
The Face of Modern Battle Miniatures game simulates the action that occurs during the peak of battle – the moments of sheer terror, panic, bravery, and intense combat. The game is fast, fun and exciting to play. Players are always involved in the action during the game. The rules are very comprehensive, but easy to learn. The game includes more than 150 pages of rules and supporting chapters, reference charts, counters templates, cards templates, 3 scenarios, generic weapon data for all nations, vehicle data, helicopter data, equipment lists, TO&E, and much more. This game is designed with a good balance of historical accuracy and game play. The rules include vehicle data lists for the United States, British, Israeli and Russian forces, with generic data for other nations. Future war expansion packs cover the Vietnam, Korean, Arab-Israeli and Desert Wars. The game is complete, exciting and fun to play. |
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Period: Modern, all theatres, 1950 - present Scope: skirmish, squad level Figure Scale: 15mm to 28mm, 1 to 1 scale, individually based figures Ground Scale: 1" = 2 metres |
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The House This introductory scenario represents a possible encounter between two squads near a farm house. The scenario includes firearms and grenades, as well as the basics of deck building, leadership and morale. In The Shadow Of The DMZ At the beginning of the Tet II Offensive, NVA forces punched through enemy lines. Their attack would halt around the Nhi Ha area. Elements of the American 196th infantry were sent to village of Xom Phoung to block the NVA. An intense combat scenario in the villages, cemeteries and jungles of Vietnam. Big Orange Ball In March 2002, during the Operation Anaconda, the American 101st Airborne was given the task of clearing Objective Area Remington, a rugged region in Afghanistan. Their mission was to destroy all enemy positions. The Resistance had other plans... |
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Airstrikes Ammunition Shortages Anti-Aircraft Guns Anti-Tank Guided Missiles Anti-Tank Rifle Anti-Tank Weapons Artillery Autocannons Backblast Bagpipers Basic Rules of Play Bicycles Bocage Buglers Breakdowns Buildings Capitulation Card - Blank Card - Buffer Card - Crew Card - Leadership Card - Mass Move Card - Soldier Card - Vehicle Cards Claymore Close Defense Systems Combat Heroics Counters Counters Sets I to V Courage Demolition Charges Dust |
Explosions Fire Lanes Firearm Combat Flamethrowers Glossary Grenades Hand to Hand Combat HEAT rounds HESH rounds Heavy Weapons Helicopters Hidden Units Infantry Close Assault Leader Ratings Leadership and Ranks Line of Sight Machineguns Mines and Minefields Mired Mishaps Morale Mortars Movement - Soldier Movement - Vehicles Napalm Night Fighting Night Spotting Off Board Activity Optics Orchards Panic Patrol Boats PillBoxes Pistols |
Rafts Reactive Armour Recoilless Rifles Rifle Grenades Rifles Rivers Rockets SAM's Scales and Basing Scenario Planners Sewers Skiing Skills Smoke Snipers Snow Spotting and Identifying SubMachineguns Surrender Terrain - Advanced Terrain - Basic Units Vehicle Combat Vehicle Crew Vineyards 2 Historical Scenarios 1 General Scenario2 And much more... |
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Copyright © 2005 Gammazon Publishing |